Sunday was a gathering of the past and future of our small clan. It made me happy to see people from the good ole' days, as well as many new people that will continue to join us. There was even two special guests, a few reporters from two warring newspapers.
The Trib article was already released, and my personal faviorte line is
"Marotta said he's keenly aware of the nerd label attached to Amtgard players, and he doesn't care. "As long as I'm having fun, I don't care what people think," he said, shrugging."
The TBT piece should be out shortly as well.
The forum will be back up starting today, sorry for the inconvenience, but it had to be done. Cleaning it up for the new influx of member was necessary. Yes, it will be open to the public, if you don't like some who joined, just message one of the mods, and we'll take care of it.
Or you could make your own forum, with an updated (you know your bored when you play this) version of the survivor game.
Now that metrocon is good and over with, many have been asking "Whats the next big event?" (For me personally its necronomicon cause im working oin this awesome steampunk cosplay)
Well, I'm working with Brooksville and Kyle to put togeather a new camping trip, we're also looking into a new convention in November.
I'll leave you with the links to the amazing article by Richard Shopes, and the photos that were taken.
Amtgard! Battle Begins With Swords of Foam!
Amtgard Battles!
July 29, 2008
July 19, 2008
July 15, 2008
How to survive Metrocon
No real Tetsu Update today, just some geeking out of sorts.
(Yes the forums are down, I'm making huge improvements for the flood after metrocon)
So for all of you newbs going to metrocon for the first time, prepare to be blown away with excitement. I've decided to write stories about all of my CON adventures in my actual blog Ideal Hub, so I decided to provide a list of survival tips.
Stay Away From Ferries
Furrier are trouble, allot of trouble. Even if they are a cute little girl with cat ears and a tail protruding from her ass crack connecting to her crotchless panties. The ones who dress up are really bad, but at least you know who they are, the one you have to watch out for are the ones who are awesome, and seem normal, until you get back to her hotel room, and she strips naked, takes two shots of Yager, then opens her lap top to some half hentai half furry porn involving a fox and a squid. It just not cool.
Get Use To Losing
You will always lose. No matter if its The Game, or some quick game of Smash, there is someone who is better then you, and will make you lose. Hell you might even have a trophy about how you danced your way to victory at a DDR tourney, but some Asian will get up on those lighted arrows and do the whole song backwards scoring a AA, while you had to stop midway to take a breather.
Know Your Panels
I cant even start to tell you about how many times I went to a panel, and by ten minuets I wish I hadn't. When your Friend goes hey, the anime improve panel looks fun, you should then look at the Con Book, and see how long it is. The fuck if I'm going to sit in a shitty panel of people trying to be funny, and failing at it for three hours. I'd rather watch chibi gundams and how to draw them having sex, at least I could get a stiff to robo on robo action.
Always Carry the Con Book
That large booklet with the maps and the info on the crazy shit happening will come in handy, especial if you don't know what yaoi is, and you follow a group of hot Asian school girls into a hardcore panel of yaoi vids. Hell you might be turned on by the little yaoi boys that look like girls with out the boobs. I know all of the school girls were.
Sleep
You will need allot of sleep, and the fuck if I'm going to do It at night. The best time to put in a few Zzz's are during some random video, in some random video room, in the back. Make sure its not a popular anime, cause those video rooms will be hotter then hell, and make sure your in the corner of the room with sunglasses, people will leave you alone if your by yourself with sunglasses in side watching a movie. You seem like a creep, but at least you'll have enough energy for the nights events. Also if you can't sleep, just save it for Sunday, nothing happens on Sundays except for the sales in the dealers room, that's what I do. Also if you can make friends with a energy drink selling pot head named Bawlz Kid, do it, you'll never be happier.
If You Want Some Action, Dance
If you have your eyes on some cute anime chick, chances are she is at one of the thirty dances, maybe even the anime dance, or the more formal masquerade,, what ever it is she will be there, and chances are shes looking for you. if you want some slutty chick who probably hates anime, and is on four drugs just so she can taste the music, go to the rave, trust me.
Set up a Meet up Spot
You will get lost, you will get lost, YOU WILL GET LOST. Set up some point where all of your friend will meet up, just in case. Unless you have cell phones, then its fine... I guess, but trust me, you'll get lost, and find your self in some yaoi furry panel, and that's the worst thing that would ever happen to you.
Don't Buy Stuff
I know that sword the size of a rather large person is cool, but why would you wanna carry around a sword you cant ever bring out. Don't buy shit unless you want to be burdened by the heaviness of real life, and the shitty shitty people that will follow you around.
(Yes the forums are down, I'm making huge improvements for the flood after metrocon)
So for all of you newbs going to metrocon for the first time, prepare to be blown away with excitement. I've decided to write stories about all of my CON adventures in my actual blog Ideal Hub, so I decided to provide a list of survival tips.
Stay Away From Ferries
Furrier are trouble, allot of trouble. Even if they are a cute little girl with cat ears and a tail protruding from her ass crack connecting to her crotchless panties. The ones who dress up are really bad, but at least you know who they are, the one you have to watch out for are the ones who are awesome, and seem normal, until you get back to her hotel room, and she strips naked, takes two shots of Yager, then opens her lap top to some half hentai half furry porn involving a fox and a squid. It just not cool.
Get Use To Losing
You will always lose. No matter if its The Game, or some quick game of Smash, there is someone who is better then you, and will make you lose. Hell you might even have a trophy about how you danced your way to victory at a DDR tourney, but some Asian will get up on those lighted arrows and do the whole song backwards scoring a AA, while you had to stop midway to take a breather.
Know Your Panels
I cant even start to tell you about how many times I went to a panel, and by ten minuets I wish I hadn't. When your Friend goes hey, the anime improve panel looks fun, you should then look at the Con Book, and see how long it is. The fuck if I'm going to sit in a shitty panel of people trying to be funny, and failing at it for three hours. I'd rather watch chibi gundams and how to draw them having sex, at least I could get a stiff to robo on robo action.
Always Carry the Con Book
That large booklet with the maps and the info on the crazy shit happening will come in handy, especial if you don't know what yaoi is, and you follow a group of hot Asian school girls into a hardcore panel of yaoi vids. Hell you might be turned on by the little yaoi boys that look like girls with out the boobs. I know all of the school girls were.
Sleep
You will need allot of sleep, and the fuck if I'm going to do It at night. The best time to put in a few Zzz's are during some random video, in some random video room, in the back. Make sure its not a popular anime, cause those video rooms will be hotter then hell, and make sure your in the corner of the room with sunglasses, people will leave you alone if your by yourself with sunglasses in side watching a movie. You seem like a creep, but at least you'll have enough energy for the nights events. Also if you can't sleep, just save it for Sunday, nothing happens on Sundays except for the sales in the dealers room, that's what I do. Also if you can make friends with a energy drink selling pot head named Bawlz Kid, do it, you'll never be happier.
If You Want Some Action, Dance
If you have your eyes on some cute anime chick, chances are she is at one of the thirty dances, maybe even the anime dance, or the more formal masquerade,, what ever it is she will be there, and chances are shes looking for you. if you want some slutty chick who probably hates anime, and is on four drugs just so she can taste the music, go to the rave, trust me.
Set up a Meet up Spot
You will get lost, you will get lost, YOU WILL GET LOST. Set up some point where all of your friend will meet up, just in case. Unless you have cell phones, then its fine... I guess, but trust me, you'll get lost, and find your self in some yaoi furry panel, and that's the worst thing that would ever happen to you.
Don't Buy Stuff
I know that sword the size of a rather large person is cool, but why would you wanna carry around a sword you cant ever bring out. Don't buy shit unless you want to be burdened by the heaviness of real life, and the shitty shitty people that will follow you around.
July 8, 2008
July 27th
I'm being forced to actually start posting things instead of just editing...so here goes my first attempt.
The FIRST Sunday AFTER Metrocon(hopefullly somehow the caps will help prevent the confusion of dates that happened with the Althing), we are going to have a feast with all of Caleb's Brooksville groups. The idea behind this is to ensure a good turn out for the Metrocon recruits. It's also so we will have a good number of people out on the field just in case Jared does decide to attack us then. Caleb also sees it as a morale booster and I think it will be a good for us to get back in the loop with his groups so we have other people to fight every once in a while.
The FIRST Sunday AFTER Metrocon(hopefullly somehow the caps will help prevent the confusion of dates that happened with the Althing), we are going to have a feast with all of Caleb's Brooksville groups. The idea behind this is to ensure a good turn out for the Metrocon recruits. It's also so we will have a good number of people out on the field just in case Jared does decide to attack us then. Caleb also sees it as a morale booster and I think it will be a good for us to get back in the loop with his groups so we have other people to fight every once in a while.
July 7, 2008
The Allsay Notes
Confusion takes it toll Sunday, and the Allsay was held a little early. So early that I wasn't there for it (I guess I can't take a day off ever, cause I will miss something important on the one day I decide to relax on the beach). That said, my good buddy Tom aka Stark, wrote up a nice synopsis of everything we have been working on over the last month.
Master Classes
-Can only be played four times a month
-Only needs eight points to level
-The sash for a master class will be two sashes of the original class
-To play a master level class you must have at least twelve points after level six
Alternative Classes
-Must have thirty-seven points in total to play an alternative class
-There is no limit to play the class
Changes to Marksman
-Force of will is changed to Bandage
-Frost Arrow is moved to level two
-Protection from projectiles is changed to Greater Missile Block
Changes to Elder Barbarian
-Toms and Garion's Version were melded
-Mob mentality is level four on last life, level six on last three lives (with Berserk)
Changes to Shadow Solider
-Secret society changes the 'crew' to be level one assassin.
Changes to Prophet
-Lives stay at five
-Meditation is once a life
-Communal sanctuary: only monks on your team can join in
-Reincarnate is changed to level two.
Legendary Warrior
-Level six isn't innate
-Flesh wound is gone
Misc Shit
-Jared is a bitch
Ranger
Finalized
Approved Alt Classes
1. Alchemist
2. Onion Knight
3. Pirate
Changes to Alt Classes(Only the approved ones, the others will be worked on at a later date)
1. Herbalist- Name changed to Alchemist
2. Onion Knight- Lv. 6 ability improve weapon reduced to 1/game.
Ability of Sanctuary changed to Missile block. Life reduction in level seven removed. Magical class abilities removed from Lv. 6
Bases will be used in most, if not all, class games from this point on. At base, you can mend items in a 100 count. (For armor one point at a time) but your base can be entered and attacked by the opposing team.
Nirvana Counts will, from this point on, during most games be a 180 count. Special battles, of cours,e may not use this standard count. But this will be the standard.
(The word Archer is used not as the class, but as a term for anyone that uses a bow)
Archery: From this point forward, because of the fact that the archers are fairly static, the archers will form a "group" that will deal with archery.
As per a ruling from several weeks ago, if you break an arrow you will pay for it, and a new arrow. This was a group vote and about 90% agreed. If you have an issue with this, bring it up at the Althing.
The archers will collect money to buy arrows and to make them battle ready. This will no longer involve group money. Also, all arrows will be considered "community items" within the group of archers. Meaning any archer may use any arrow. In that sense, any archer now "loses" his personal arrows, so that archer will be reimbursed with credit from the group fund.
Meaning we will attach a monetary value to the arrows he "donates" to the group. And that will be logged by (Treasurer? Prime Minister?). This credit can be used to "pay" for dues for voting, or for broken arrows; basically, anything that would require a monetary exchange. This will only count toward current arrows donated. Afterward the arrows will be required to play archer.
If you want to be an archer you will have to donate either money, materials, or time to the archery group. The group itself will determine how much of each to be fair, but any archer must donate an equal amount.
For people who occasionally use archery, like Assassins or even just people who want to "give it a try" they must be "sponsored" by an existing archer. In affect, if they break or lose an arrow, their sponsor must replace it. The sponsor/new archer may personally decide reimbursement, but in the technical sense, only the sponsor needs to pay the group and will not be allowed to use archery until the debt is payed.
You may only touch arrows if you have a legitimate reason to. For example you may if you are an archer or bringing them to your archer. But you may NOT take the arrows and hide them, they only way you can move arrows, aside from taking them to an archer is as such:
1. You are moving them out of a dangerous place. For example, they are lying scattered in an area that will be seeing a lot of foot traffic that may break the arrows. At this point you can remove them (reasonably guys no two mile walk to put them somewhere safely) from the area.
2. You may, even if you don't have an archer on your team, take the arrows and move them to your base. Bases may be entered by the opposing team. So at that point they can take the arrows back.
Arrows, personal magic balls, personal throwing weapons, and personal throwing rocks, will all be treated as the blue quoted rule in archery. You may take them to your base, but you may not use personal weapons without permission. Javelins, though also throw-able, should be treated as normal personals, and can only be moved to "get them out of the way".
From this point forward, if you want to have your weapon considered personal, (that means you made or paid for it and you don't want people touching it without your permission) then you must make it clearly marked as yours. Meaning, if it looks like a standard boffer then it might be picked up by another player and you cannot complain about them using it. You can also, not take it back while it's being used unless for safety reasons. This goes for all things considered personal.
You may use any style or idea to make an item personal as long as it is clear. For example, Carlos has velcro on his throwing weapons; they are clearly his. A simple writing your name in sharpie will also work.
Here is the Link to the Thread in the forums if you want to comment yourself.
Master Classes
-Can only be played four times a month
-Only needs eight points to level
-The sash for a master class will be two sashes of the original class
-To play a master level class you must have at least twelve points after level six
Alternative Classes
-Must have thirty-seven points in total to play an alternative class
-There is no limit to play the class
Changes to Marksman
-Force of will is changed to Bandage
-Frost Arrow is moved to level two
-Protection from projectiles is changed to Greater Missile Block
Changes to Elder Barbarian
-Toms and Garion's Version were melded
-Mob mentality is level four on last life, level six on last three lives (with Berserk)
Changes to Shadow Solider
-Secret society changes the 'crew' to be level one assassin.
Changes to Prophet
-Lives stay at five
-Meditation is once a life
-Communal sanctuary: only monks on your team can join in
-Reincarnate is changed to level two.
Legendary Warrior
-Level six isn't innate
-Flesh wound is gone
Misc Shit
-Jared is a bitch
Ranger
Finalized
Approved Alt Classes
1. Alchemist
2. Onion Knight
3. Pirate
Changes to Alt Classes(Only the approved ones, the others will be worked on at a later date)
1. Herbalist- Name changed to Alchemist
2. Onion Knight- Lv. 6 ability improve weapon reduced to 1/game.
Ability of Sanctuary changed to Missile block. Life reduction in level seven removed. Magical class abilities removed from Lv. 6
Bases will be used in most, if not all, class games from this point on. At base, you can mend items in a 100 count. (For armor one point at a time) but your base can be entered and attacked by the opposing team.
Nirvana Counts will, from this point on, during most games be a 180 count. Special battles, of cours,e may not use this standard count. But this will be the standard.
(The word Archer is used not as the class, but as a term for anyone that uses a bow)
Archery: From this point forward, because of the fact that the archers are fairly static, the archers will form a "group" that will deal with archery.
As per a ruling from several weeks ago, if you break an arrow you will pay for it, and a new arrow. This was a group vote and about 90% agreed. If you have an issue with this, bring it up at the Althing.
The archers will collect money to buy arrows and to make them battle ready. This will no longer involve group money. Also, all arrows will be considered "community items" within the group of archers. Meaning any archer may use any arrow. In that sense, any archer now "loses" his personal arrows, so that archer will be reimbursed with credit from the group fund.
Meaning we will attach a monetary value to the arrows he "donates" to the group. And that will be logged by (Treasurer? Prime Minister?). This credit can be used to "pay" for dues for voting, or for broken arrows; basically, anything that would require a monetary exchange. This will only count toward current arrows donated. Afterward the arrows will be required to play archer.
If you want to be an archer you will have to donate either money, materials, or time to the archery group. The group itself will determine how much of each to be fair, but any archer must donate an equal amount.
For people who occasionally use archery, like Assassins or even just people who want to "give it a try" they must be "sponsored" by an existing archer. In affect, if they break or lose an arrow, their sponsor must replace it. The sponsor/new archer may personally decide reimbursement, but in the technical sense, only the sponsor needs to pay the group and will not be allowed to use archery until the debt is payed.
You may only touch arrows if you have a legitimate reason to. For example you may if you are an archer or bringing them to your archer. But you may NOT take the arrows and hide them, they only way you can move arrows, aside from taking them to an archer is as such:
1. You are moving them out of a dangerous place. For example, they are lying scattered in an area that will be seeing a lot of foot traffic that may break the arrows. At this point you can remove them (reasonably guys no two mile walk to put them somewhere safely) from the area.
2. You may, even if you don't have an archer on your team, take the arrows and move them to your base. Bases may be entered by the opposing team. So at that point they can take the arrows back.
Arrows, personal magic balls, personal throwing weapons, and personal throwing rocks, will all be treated as the blue quoted rule in archery. You may take them to your base, but you may not use personal weapons without permission. Javelins, though also throw-able, should be treated as normal personals, and can only be moved to "get them out of the way".
From this point forward, if you want to have your weapon considered personal, (that means you made or paid for it and you don't want people touching it without your permission) then you must make it clearly marked as yours. Meaning, if it looks like a standard boffer then it might be picked up by another player and you cannot complain about them using it. You can also, not take it back while it's being used unless for safety reasons. This goes for all things considered personal.
You may use any style or idea to make an item personal as long as it is clear. For example, Carlos has velcro on his throwing weapons; they are clearly his. A simple writing your name in sharpie will also work.
Here is the Link to the Thread in the forums if you want to comment yourself.
July 4, 2008
Tides of Change, Tide of War
Nothing new in the world of Tetsu Bonzai...
Oh wait, lots of things new!
Allot of rulebook ambiguities have been worked out by the board of Directors, in including a much argued arrow ruling.
All projectiles are now personal (which means it they can only be used by their respective owners, unless given permission by the owner)
We will also now have permanent bases established, as well as an area to 'hoard' projectiles away from the other team.
There will be an Allsay for all members of Tetsu Bonzai, as well as our three other sister groups, everyone can attend, and for this one time, no dues are needed in order to vote. The First Official Allsay will be moderated by me, and will allow all issues to be discussed.
Kyle will remain Shogun/Monarch for his remaining month, under specific condition.
But with this means we will have Elections in a month! Anny one who is willing to go though to trails and tribulations of running for monarch, pleas contact Me, or Vaughn, or Tom on the boards.
The Boards are now open to the public for everyone to join. You do need a valid email address, but that's not hard with sites like Mintemail online.
I am trying to organize a celebratory camping trip for after the election, so all four groups can come together for party, drink, and Tower Battle.
Oh wait, lots of things new!
Allot of rulebook ambiguities have been worked out by the board of Directors, in including a much argued arrow ruling.
All projectiles are now personal (which means it they can only be used by their respective owners, unless given permission by the owner)
We will also now have permanent bases established, as well as an area to 'hoard' projectiles away from the other team.
There will be an Allsay for all members of Tetsu Bonzai, as well as our three other sister groups, everyone can attend, and for this one time, no dues are needed in order to vote. The First Official Allsay will be moderated by me, and will allow all issues to be discussed.
Kyle will remain Shogun/Monarch for his remaining month, under specific condition.
But with this means we will have Elections in a month! Anny one who is willing to go though to trails and tribulations of running for monarch, pleas contact Me, or Vaughn, or Tom on the boards.
The Boards are now open to the public for everyone to join. You do need a valid email address, but that's not hard with sites like Mintemail online.
I am trying to organize a celebratory camping trip for after the election, so all four groups can come together for party, drink, and Tower Battle.
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